• Quickstart
  • FLOW3 – The Definitive Guide
    • Part I: Introduction and Fundamentals
      • Introduction (to be written)
      • Object-Oriented Programming
      • Essential Design Patterns (to be written)
      • Domain-Driven Design
    • Part II: Getting Started
    • Part III: Manual
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  • FLOW3 – The Definitive Guide
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  • Part I: Introduction and Funda …

Part I: Introduction and Fundamentals¶

  • Introduction (to be written)
  • Object-Oriented Programming
    • Why Object Orientation after all?
    • Classes and Objects
    • Inheritance of Classes
    • Visibilities: public, private and protected
    • Static Methods and Properties
    • Important design- and architectural patterns
  • Essential Design Patterns (to be written)
  • Domain-Driven Design
    • Creating a Ubiquitous Language
    • Modelling the domain
    • Life cycle of objects
    • How FLOW3 enables Domain-Driven Design
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